Tips, tricks, and guides for developing on modern Windows platforms
I’m working on a Unity game intended to be published to the Windows Store as a Universal Windows Platform (UWP) app, and I came upon a couple of issues that were difficult to find answers for when it came to… Continue Reading →
In the last couple of days I’ve been deep into porting an app to work on the XBox One. I made a post with a bunch of XBox UWP tips, but in the time since then I’ve discovered a few more… Continue Reading →
By now you will be aware that Microsoft is now allowing UWP apps into the XBox One store. As great as UWP is, you still need to do some work to get an app working well on the XBox console…. Continue Reading →
If you want your Universal Windows Platform (UWP) app to do something special when the app loses or gains focus (such as pausing and resuming video playback), you’ll need to detect changes in app focus. You may similarly want to… Continue Reading →